UX & Open Source

UX & Open Source

Outline created: Monday, June 2nd, 2025

Outline:

  • Explain what open source is
    • In laymens terms: Open source is a way to freely contribute or share software, ideas, and mostly importantly, code with one another.
    • Some licenses allow for others to freely commercialize work while if others use the work, it must be open source as well.
    • FREE? Why would I ever want to work for FREE? But that's the illusion I am trying to break for you. We've become such a personalized, individual-focused society with ideas and knowledge that we forget some of the most important inventions were created through open source.
    • Add resources to understand more about Open Source
  • Explain how GNU/Linux came to be
    • If this is possible with open source engineering, imagine what can be possible with the collaboration of UX or UX patterns in general
  • Benefits of UX open source
    • Diversifying UX
      • Broadening the range of UX talent
      • A platform for marginalized groups
      • A platform outside of group-think
    • Easier debugging -> easier identification of patterns
    • This not just bound to UXers collaborating with one another but bridging the gap between developers and UX.
      • Bringing a new perspective to open source and bring others to open source
      • Better UX of open source projects can help open source grow further and become more socialized
  • Negatives of not utilizing open source
    • Personalized, one dimensional view vs collaborative and quick mindset
      • One dimensional design creates
    • Other channels for patterns to emerge that might otherwise be silo'd or undiscovered within colossi proprietary companies
    • Lack of understanding between developers and UX
    • We unintentionally give power to large organizations seeing us and designing for us as a collective rather than us being able to define ourselves as individuals
  • If we care about experience, we should care about those we don't even know about not just our own.